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May 9th 2017 to June 9th 2017

This course takes place over 5 weeks from Tuesday to Friday, 9.00 to 17.00. Class sessions include input and mentoring sessions, independent group work, presentations of work results as well as review discussions.

InstructorsGuests

Lukas Schwitter (Concept & Design)

lukas.schwitter@zhdk.ch

Joël Gähwiler (Technology)

joel.gaehwiler@zhdk.ch

Philipp Lehmann (Prototyping)

philipp.lehmann@obvious.ch

Marc Schneider (Prototyping)

marc.schneider@obvious.ch

Objectives

The main objective of the course is to gain practical experience in creating a graphical user interface (GUI). Therefore the students will apply their theoretical knowledge on design methods and processes to create an interactive prototype for the SBB ticket machine. The students will work in groups of 3 and follow these steps: 

  • Analyse context
    • Observe users, understand behavior, needs and tasks
    • Analyze existing applications of SBB and competitors
  • Create interaction concept
    • Define personas & major use cases
    • Create wireframe concept
  • Develop prototype
    • Experiment with prototyping tools
    • Create Lo-Fi prototype
  • Apply visual design
    • Transform wireframes into appealing 
    • Create Hi-Fi prototype
  • Conduct user test

Deliverables

  • Interactive prototype
  • Documentation (PDF or Blog)
  • Screencast
  • Video of user testing

Grading

The grades will be based on the final work result (interactive prototype), its documentation, group presentations as well as class participation. Contributing to constructive group feedback is an essential aspect of class participation. Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

  • Interactive prototype 40%
  • Group presentation 25%
  • Documentation 25%
  • Class participation 10% 

Calendar

Nachfolgend eine Aufstellung der Terminen in diesem Modul. Bei den fett markierten Terminen werden wir uns alle zusammen treffen, während die unterstrichenen Termine Besprechungen in den einzelnen Gruppen sind. Die hell markierten Felder stellen den Fokus dieser Tage dar.

Week 1

Tuesday 9.5

Wednesday 10.5

Thursday 11.5

Friday 12.5

Morgen

Kick-Off
JS, JG - 4.K14 (09.00)
Schulterblick Recherche
JS, JG - 5.K01 (09.00)
Schulterblick Recherche
JS - 4.K14 (09.00)
Input: Technologie #4
JG - 4.K14 (10.00)

Nachmittag

Recherche

Recherche

RechercheRecherche

Woche 2

Dienstag 17.5

Mittwoch 18.5

Donnerstag 19.5

Freitag 20.5

Morgen

Besprechung Recherche
JS - 4.K14 (09.00)

KonzeptionKonzeptionInput: Technologie #5
JG - 4.K14

Nachmittag

Konzeption

Schulterblick Konzeption
JS - 4.K14 (15.00)
Schulterblick Konzeption
JG - Atelier (13.00)
Konzeption

Woche 3

Dienstag 24.5

Mittwoch 25.5

Donnerstag 26.5

Freitag 27.5

Morgen

Graphical User Interface
 

Graphical User Interface
Graphical User InterfaceInput: Technologie #6
JG - 4.K14

Nachmittag

Besprechung Konzeption
JS - 4.K14 (13.00)

Schulterblick Graphical
User Interface

JS - 4.K14 (14.00)
Input: UI Prototyping
JG, Ext - 4.K14
Graphical User Interface

Woche 4

Dienstag 31.5

Mittwoch 1.6

Donnerstag 2.6

Freitag 3.6

Morgen

Besprechung Graphical
User Interface

JS - 4.K15 (09.00)
EntwicklungInput: User Testing
JS - 4.K15 (11.30)
Mentoring
JG - Atelier

Nachmittag

EntwicklungBesprechung Prototyp
JS - 4.E08 (15.00)
Entwicklung

 Entwicklung

Woche 5

Dienstag 7.6

Mittwoch 8.6

Donnerstag 9.6

Freitag 10.6

Morgen

User Testing

Mentoring
JG - Atelier
EntwicklungDokumentation

Nachmittag

User TestingEntwicklungPräsentation
JS, JG - 4.K15 (13.00)
Dokumentation

JS: Jürgen Späth, JG: Joël Gähwiler