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  • Rhino 3D basics
  • Grasshopper Basics

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    Rhino 3D basics
    Updated Jan 11, 2021

    Rhino 3D basics

    Jan 11, 2021

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    A great reference for Rhino 3D can be found here: https://www.rhino3d.com/tutorials

    Geometry - basic building blocks

    geometry

    examples of manifestations

    parameters

    geometry

    examples of manifestations

    parameters

    points

     

    x/y/z coordinates

    curve geometry

    • Line

    • Polyline

    • Circle

    • Ellipse

    • Arc

    • NURBS Curve

    • Polycurve

    • vertices

    • control points

    • degree

    surface geometry (NURBS)

    • surface

    • polysurface

     

    solids

    • box

    • sphere

    • cylinder

    • …

     

    meshes / polygons

    • meshes

    • subdivision surfaces

    • faces

    • edges

    • vertices

     

    Boundary representation (BREP)

    geometric entities

    topological

    geometric entities

    topological

    point

    vertex

    line

    edge

    surface

    face

    Rhino Interface

    Setup:

    • Turn on Point Snap (End, Midpoint, Center, Intersection, Perpendicular, Quadrant) & Grid Snap

    • Turn on Gumball

    • Turn on shading for the perspective window (shaded or ghosted)

    • Tip: Enter or Space to enter commands

     

    First Steps in Rhino

    What

    How

    Visual Aid

    What

    How

    Visual Aid

    navigating

    • Pan (two finger swipe/right mouseclick + Shift - also Control + Shift + click and drag)

    • Zoom (pinch)

    • Rotate View (two finger swipe/right mouseclick - also Control + click and drag

     

    selection

    depending how you drag your selection window either everything touched by the selection window is selected (bottom right to top left) or only objects that are fully enclosed by the window are selected (top lect to bottom right)

     

    create geometry

    _line
    _curve
    _circle
    _arc
    _rectangle

    edit 2D

    _move
    _copy
    _rotate
    _scale
    _dir (flip direction)
    _array

     

    _join
    _explode
    _trim
    _split
    _group
    _ungroup

    _extend
    _mirror

    edit with gumball

    Turn on control points

    Turn on gumball

    • select control points or geometry and use handles to move, rotate or scale

    • extrude: drag move handle then hold Command

    • to select contour: Command + Shift + select contour

    create 3D geometry

    primitives:

    _pipe
    _box
    _sphere
    _cylinder

    operations:

    _sweep
    _loft
    _rail
    _revolve
    _extrude

    -

    boolean operations

    _BooleanUnion
    _BooleanDifference
    _BooleanIntersection

    use a reference image

    _BackgroundBitmap

     

    Make solids from surfaces

    operations:

    _join

    _cap

     

     

     

    Exercise: 2D

    Attempt to recreate the form in this technical drawing to scale. 

    image source: https://blog.draftsperson.net/metric-dimensioning-guide

    Exercise: Extrude and Boolean

    Make a simple house using a combination of the 2D drawing commands, extrude and boolean operations. Plan some abstracted details, like doors, windows and chimneys that could be added.

     

    Commands:

    _extrude

    _BooleanUnion
    _BooleanDifference
    _BooleanIntersection

    Exercise: Revolve

    Reproduce the 2D form, and revolve it into a 3D solid

    Commands:

    • draw line; turning on gridsnap makes things easier

    • join the line, if it is not a joined line already

    • use _fillet to create the round inner edge

    • revolve contour to create a 3d solid

    Exercise: Gumball 

    Transform and extrude a 2D form using the gumball tool.

    Tip: holding command (windows ctrl) after dragging an arrow will extrude in that axis. 

     

    Exercise: Advanved 

    Reproduce the form from this technical diagram.

    Commands:

    • Offset to offset the boundary of a curve 

    • Split and Trim to edit lines, curves and polylines

    • Object snap tangent to draw a line from a curve edge

    • Extrude to create 3D geometry from 2D

    • SrfPt to create a non-planar surfaces 

    • Split to cut a solid with a surface or curve 

    • Boolean Union to combine all geometry

    • MergeAllFaces to clean up surfaces

     

     

     

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