TOPIC: Embodied Fabrication
Lecturers:
Dr Joëlle Bitton
David Wollschlegel
Guest inputs:
Luke Franzke
Marcial Koch
Lucy Dukes
Office hours by appointment
The course runs from 15.11.22 - 23.12.22, from 9.00 - 17.00. See Timetable for more detailed hours.
The course proposes an examination and speculation of technologies as they related to Embodied Interaction (ie. mobile computing, wearable interfaces, location-based interactions and digital fabrication...).
This examination covers societal, ethical and social influences.
This year, the course puts an emphasis on 'Embodied Fabrication', where digital fabrication methods are approached from the perspective of embodiment.
With more flexible and more accessible modes of fabrication and of generative design, and with interactive aspects of materiality and biodesign emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments. This course will let us through a journey of interfacing the analog and the digital, with the body as mediator between the two.
During this module, we'll uncover some of these possibilities by designing and informing our bodily environment increasingly influenced by data tracking. By group work, you'll propose interactive forms of body extension/representation/mirror/sense.
Design factors have to include:
• material intimacy
• processes of fabrication
• data tracking & mapping / generative design
• wearability or extension or external or sensorial apparatus
• performative aspects
• interactive components
• political / environmental / societal context
Your work will encounter some of these research questions:
Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Final work 40%
Assignments/presentations 30%
Journal Documentation 20%
Class participation 10%
Any assignment that remains unfulfilled receives a failing grade.
Collection Exercise I: Analogue Data Collection
Look for sources of your personal body data in the real world. What traces do we leave behind that give us indications about our movements, vital signs or emotions?
Be aware of the data you're collecting without intention. Or are you currently collecting data intentionally?
Is there a type of data that reveals something specific about your life, your interactions with your environment? Can a short sample offer a complex reflection?
Your survey has to comprehend at least 6 hours of tracking and showcase a complex aspect of your entangled life (beyond a specific quantity tracking).
Think of questions you want to answer before you start tracking.
Record videos or take photos to indicate and attempt to extract the data or reflect on it.
Represent that data in a performative way.
Presentation/performance: max 2 minutes - you can invite the audience to take part, use props, etc
Individual work
Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).
Questions to consider in your process:
Presentation Format: Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.
Presentation on: 22.12.22
Daniel Treystman, Silvan Weber, Miguel Seabra, Dzhullia Kolodko
https://marmalade-sandpaper-ced.notion.site/Echo-70735d3761e84adb923c7eb435fa6c5d
Johannes Reck, Janosch Tillich, Eleonora Bonorva, Fabrizio Willi, Sandro Beti
https://glaze-chartreuse-fd1.notion.site/Embodied-Interaction-f78da10378cc4d23b8da2faeaa6da980
Bin Martig, Rejane Schrago, Guan Arobei, Thore Reigber
https://miro.com/app/board/uXjVPBcxi1s=/?share_link_id=586842168810
https://www.instagram.com/moph_embodied/
Nadia Westermann, Elena De Carlo, Svenja Steurer, Nicola Bischof
https://cooing-dibble-0cd.notion.site/AEROBIC-ORGANISM-cd04f7fbe4dd41acb073b7673b0653c0
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
Creating physical visualizations with makervis
Supporting the design and fabrication of physical visualizations
https://issuu.com/pabloherrera/docs/algorithmicmodelling
Visualisation
Technorama Building (analog wind visualization)
Experimental study of apparent behavior
Parametric design and Digital Fabrication for Inflatables
Fashion context
https://www.pinterest.nz/pin/336573772141747181/
http://behnazfarahi.com/bodyscape/
https://www.pinterest.nz/pin/564779609510964664/
https://www.pinterest.nz/pin/563794447076862696/
http://www.iaacblog.com/programs/miura-ori-skin/
https://www.pinterest.nz/pin/288511919858286303/
https://www.media.mit.edu/projects/rottlace/overview/
Data
https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable)
Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....
Rhino and Grasshopper basics workshop
Shiftr.io Pocket
Kinect & Skanect
Skanect to Rhino
Rhino
Grasshopper
Arduino wireless sensor kit
Processing
Exercises
1. http://www.deprocess.org/tutorials/grasshopper-data-trees/
2. link>
3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)
4. link>
5. link>
6a. link>
6b. link>
Input Fabrication Process & Body extensions
Examples Scan Data / Rhino
Example populating mesh / Grasshopper
Example using shiftr-io / Grasshopper
https://intern.zhdk.ch/?materialbezug
https://intern.zhdk.ch/?wslnews