Lecturers:
Dr Joëlle Bitton
Johannes Reck
Guest inputs:
Luke Franzke
Lucy Dukes
Lucy Dukes' Bio: Lucy is a transdisciplinary artist and philosopher, working site-specifically and collaboratively to explore more-than-human entanglements in the Anthropocene. Gaining her MA in Art & Science from Central Saint Martins, she is currently UAL Art for the Environment artist-in-residence at Groundwork Gallery, UK.
Office hours by appointment
The course runs from 14.11.23 - 22.12.23, from 9.00 - 17.00. See Timetable for more detailed hours.
The course proposes an examination and speculation of technologies as they relate to forms of Embodied Interaction, ie. mobility, corporality, physical and sensorial interfaces, materiality and body as interfaces, immersive experiences.
This examination include societal, ethical and social influences.
The course puts also an emphasis on 'Embodied Fabrication', where digital fabrication methods are approached from the perspective of embodiment.
With more flexible and more accessible modes of fabrication and of generative design, and with interactive aspects of materiality and biodesign emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments. Also, as materials that are used in interaction design become more easily entangled with our visions, we also ask questions of extraction, and human and environmental impacts.
This course will let us through a journey of interfacing the analog and the digital, with the body as mediator between the two.
During this module, we'll uncover some of these possibilities by designing and informing our bodily environment increasingly influenced by data tracking. By group work (3-4 students max), you'll propose interactive forms of body extension/representation/mirror/sense.
Design factors should include:
• material intimacy
• processes of fabrication
• data tracking & mapping / generative design
• wearability or extension or external or sensorial apparatus
• performative aspects
• interactive components
• political / environmental / societal context
The course is divided into 6 weeks:
Your work will encounter some of these research questions:
Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Attendance to inputs a is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Final Presentation 40%
Assignments/presentations 30%
Journal Documentation 20%
Class participation 10%
Any assignment that remains unfulfilled receives a failing grade.
Collection Exercise I: Analogue Data Collection
Look for sources of your personal body data in the real world. What traces do we leave behind that give us indications about our movements, vital signs or emotions?
Be aware of the data you're collecting without intention. Or are you currently collecting data intentionally?
Is there a type of data that reveals something specific about your life, your interactions with your environment? Can a short sample offer a complex reflection?
Your survey has to comprehend at least 6 hours of tracking and showcase a complex aspect of your entangled life (beyond a specific quantity tracking).
Think of questions you want to answer before you start tracking.
Record videos or take photos to indicate and attempt to extract the data or reflect on it.
Represent that data in a performative way the day after.
Presentation/performance: max 2 minutes - you can invite the audience to take part, use props, etc
Individual work
Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).
Questions to consider in your process:
In groups of 3-4 students
Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.
Presentation on: 21.12.22
Group 2 - Political Space / Collaborative Performance
Group 3 - Process based iteration
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
Creating physical visualizations with makervis
Supporting the design and fabrication of physical visualizations
https://issuu.com/pabloherrera/docs/algorithmicmodelling
Visualisation
Technorama Building (analog wind visualization)
Experimental study of apparent behavior
Parametric design and Digital Fabrication for Inflatables
Fashion context
https://www.pinterest.nz/pin/336573772141747181/
http://behnazfarahi.com/bodyscape/
https://www.pinterest.nz/pin/564779609510964664/
https://www.pinterest.nz/pin/563794447076862696/
http://www.iaacblog.com/programs/miura-ori-skin/
https://www.pinterest.nz/pin/288511919858286303/
https://www.media.mit.edu/projects/rottlace/overview/
Data
https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable)
Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....
Rhino and Grasshopper basics workshop
Shiftr.io Pocket
Kinect & Skanect
Skanect to Rhino
Rhino
Grasshopper
Arduino wireless sensor kit
Processing
Exercises
1. http://www.deprocess.org/tutorials/grasshopper-data-trees/
2. link>
3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)
4. link>
5. link>
6a. link>
6b. link>
Input Fabrication Process & Body extensions
Examples Scan Data / Rhino
Example populating mesh / Grasshopper
Example using shiftr-io / Grasshopper
https://intern.zhdk.ch/?materialbezug
https://intern.zhdk.ch/?wslnews