Lecturers:
Dr Joëlle Bitton
Johannes Reck
Office hours by appointment
The course runs from 12.11.24 - 20.12.24, from 9.00 - 17.00. See Timetable for more detailed hours.
Our body is our interface with others: humans, non-humans, nature, infrastructure, machines.... We interact with the world through our senses, our mind, our limbs, our movements, our emotions.... We constantly leave traces, visible or invisible, conscious or unconscious... In turn, the world around us impacts our selves, shapes our perceptions; technology transforms our physicality, provides body extensions; materials mediate our experiences, etc. Measures of data can reveal the wide spectrum of movements and presence, capturing forms of attention to ourselves and our environment.
And yet, the body is not often addressed as a primary factor in designing interactive experiences. This course proposes in turn to put the physical body at the center point of our ideation - in a literal way, by designing on it, with it, for it, because of it.
What if we could design a body extension and a movement that reveals some of these interactions and that alters the physical world?
In order to create this experience, we propose an examination and speculation of design factors that emphasise embodiment and physicality: we use personal data, wearability, materials, fabrication processes, technologies and movements to ground the story we tell.
Forms of embodied Interaction can include wearables, mobile interfaces, corporeal devices, orthotics and prosthetics, sensorial interfaces, interactive materials, immersive experiences, tangible interfaces, etc.
In this design process, we also include societal, ethical and social influences.
Indeed, we now face a convergence of tools and processes that dramatically facilitate an even greater tangible interaction between bits & atoms, giving us access to shape interfaces between the analog/physical and the digital/programmed: interactive modes of digital fabrication, data-tracking, sensors, physical computing, generative design, AI-driven outputs, ML tools, biodesign, material affordances...we thus have the opportunity to investigate ways that we can transform our physical selves and environments: this is how we describe Embodied Fabrication.
And as materials and data that are used in interaction design become more easily entangled with our visions, they bring forth questions about resource scarcity, environmental impact, and the societal narratives we construct through design. We should therefore include questions of extraction, and human and environmental impacts.
By group work (2-4 students max), you'll propose interactive forms of body extension/representation/mirror/sense, with attention to what narratives your design choices create.
The course is divided into 6 weeks:
Week 1: Data & Sensing Collection. Understanding the topic, context and possibilities
Week 2: Material collection, experimentations and first prototype
with attention to material scarcity, environmental & social impact, and resource-conscious design.
Week 3: Fabrication, advancing prototypes
using digital fabrication and data w/ focus on validity of core design choices
Week 4: Fabrication, advancing prototypes & first actuations
following analysis of the interplay bodily / sensory responses and movement inspired by design / material.
Week 5: Production & embodied engagement
including shaping emerging narrative of final proposal
Week 6: Final production, finalising details & Documentation
Some of the following questions should be covered in your design process:
Define your own meaning of an interaction that is 'embodied'
How materials help express that interaction?
How does data ground your narrative?
How do you map or translate the data into a meaningful physical form (e.g., using metaphor, narrative, or situational relevance)?
How do movement and performance inspire your design choices?
How does your design interact with the surrounding environment, and what relationships does it reveal?
What meanings, narratives, or mental shifts does your apparatus aim to create, provoke, transform in the wearer / persons interacting / observers...?
Design factors should include:
• a starting point of your design: perception, story, movement, interaction, case study, sensor, tech, data, material, scarcity....
• material intimacy
• processes of fabrication
• data tracking & mapping / generative design / AI components
• wearability, extension, external or sensorial apparatus
• performative/corporeal/movements aspects
• interactive components
• political / environmental / societal context
Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Attendance to inputs is required. Attendance to final presentation is required.
Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Final Presentation 40%
Assignments/presentations 30%
Journal Documentation 20%
Class participation 10%
Any assignment that remains unfulfilled receives a failing grade.
Collection Exercise I: Analogue Data Collection
Look for sources of your personal body data in the real world. What traces do we leave behind that give us indications about our movements, interactions or emotions?
Be aware of the data you're collecting without intention. Or are you currently collecting data intentionally?
Is there a type of data that reveals something specific about your life, complex patterns of interactions with your environment? Can a short sample offer a nuanced reflection?
Your survey has to comprehend at least 6 hours of tracking and showcase a complex aspect of your entangled life (beyond a specific quantity tracking).
Think of questions you want to answer before you start tracking.
Record videos or take photos to indicate and attempt to extract the data or reflect on it.
Represent that data in a performative way the day after.
Presentation/performance: max 2 minutes - you can invite the audience to take part, use props, etc
Individual work
Collection Exercise II: Sensory and Listening Collection with accompanying Reflection
Collection Exercise III: Material Collection, Demo & Miro board info
In advance, select materials you want to experiment with: biomaterials, minerals, off-the-shelf, chemicals, liquids, growing, reactive, decaying, static, states, duration, texture, smell, taste, touch, etc
Bring them for a collective experimental day, list characteristics, qualities and behaviours and determine which interface and interactive experience could be derived from its properties - you will also demo how the material you chose can inspire an interaction, interface, experience..
As you present and demo properties, cover this info (add all the info on Miro board the day before the workshop - ADD sources - present a short selection):
-where the material comes from,
-how it has been extracted,
-by whom (labor involved),
-their lifecycle,
-their history,
-their trade (who exports, imports, with what tariffs, duties...),
-their legislation (what are the treaties legislating the trade & their consumption...),
-their price value,
-their exploitation (which companies are involved, fields...),
-their environmental impact
-their affordances
+rarity, waste, off-the-shelf, availability, function, unfunction, forms of fabrication, etc...
In-class Exercises, Reflections, Performances-analysis & Weekly progress reviews (bring iterated prototype/sketches/experiments for each mentoring)
Mid-Class Delivery: PDF showcasing concept, prototype & inspirations
PDF featuring texts and visuals: Overall Concept, Main directions, Inspirations/Related Work (references, authors, dates, visuals), Material inquiries, and Prototype
Final Project: Interactive embodied fabricated apparatus
FInal version of your work iterated on for several weeks: an interactive embodied body apparatus / experience (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc) and showcase in a performance or situation how the apparatus influences movement & transforms interaction with oneself, others, environment, etc...
In groups of 2-4 students
Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance/Situation with Final Prototypes together with an oral presentation.
Presentation on: 19.12.24
Documentation
A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
The journal should be structured in a generally comprehensible manner
The lecture notes, including annotations, are stored
Notes, sketches for each lesson should be included as well
Final Documentation per usual guidelines: title, authors, abstract, hi-res pics, PDF with commentary text, video documentation (see Wiki)
Group 1: Ege & Elia
Journal
Group 2: Anja, Tara, David, Andy, Jeanne
Journal
Group 3: Irina, Tanja, Luca, Elias
Journal
Group 4: Jin, Sonja, Cyril, Laberi
Journal
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
Creating physical visualizations with makervis
Supporting the design and fabrication of physical visualizations
https://issuu.com/pabloherrera/docs/algorithmicmodelling
Visualisation
Technorama Building (analog wind visualization)
Experimental study of apparent behavior
Parametric design and Digital Fabrication for Inflatables
Fashion context
https://www.pinterest.nz/pin/336573772141747181/
http://behnazfarahi.com/bodyscape/
https://www.pinterest.nz/pin/564779609510964664/
https://www.pinterest.nz/pin/563794447076862696/
http://www.iaacblog.com/programs/miura-ori-skin/
https://www.pinterest.nz/pin/288511919858286303/
https://www.media.mit.edu/projects/rottlace/overview/
Data
https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable)
Rhino 6.0 Trial for Windows or Rhino 5.2 for Mac (90 Day test license) including Grasshopper
Skanect (3d scanning with kinect)
Meshmixer (editing meshes)
Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....
Rhino and Grasshopper basics workshop
Shiftr.io Pocket
Kinect & Skanect
Skanect to Rhino
Rhino
Grasshopper
Arduino wireless sensor kit
Processing
Exercises
1. http://www.deprocess.org/tutorials/grasshopper-data-trees/
2. link>
3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)
4. link>
5. link>
6a. link>
6b. link>
Input Fabrication Process & Body extensions
Examples Scan Data / Rhino
Example populating mesh / Grasshopper
Example using shiftr-io / Grasshopper