Interaction Design WikiEmbodied Interaction

Embodied Interaction & Fabrication 2024

Lecturers:

Dr Joëlle Bitton
Johannes Reck

Office hours by appointment

The course runs from 12.11.24 - 20.12.24, from 9.00 - 17.00. See Timetable for more detailed hours.

Overview and Objectives

Our body is our interface with others: humans, non-humans, nature, infrastructure, machines.... We interact with the world through our senses, our mind, our limbs, our movements, our emotions.... We constantly leave traces, visible or invisible, conscious or unconscious... In turn, the world around us impacts our selves, shapes our perceptions; technology transforms our physicality, provides body extensions; materials mediate our experiences, etc. Measures of data can reveal the wide spectrum of movements and presence, capturing forms of attention to ourselves and our environment.

And yet, the body is not often addressed as a primary factor in designing interactive experiences. This course proposes in turn to put the physical body at the center point of our ideation - in a literal way, by designing on it, with it, for it, because of it. 
What if we could design a body extension and a movement that reveals some of these interactions and that alters the physical world? 

In order to create this experience, we propose an examination and speculation of design factors that emphasise embodiment and physicality: we use personal data, wearability, materials, fabrication processes, technologies and movements to ground the story we tell. 
Forms of embodied Interaction can include wearables, mobile interfaces, corporeal devices, orthotics and prosthetics, sensorial interfaces, interactive materials, immersive experiences, tangible interfaces, etc.
In this design process, we also include societal, ethical and social influences.

Indeed, we now face a convergence of tools and processes that dramatically facilitate an even greater tangible interaction between bits & atoms, giving us access to shape interfaces between the analog/physical and the digital/programmed: interactive modes of digital fabrication, data-tracking, sensors, physical computing, generative design, AI-driven outputs, ML tools, biodesign, material affordances...we thus have the opportunity to investigate ways that we can transform our physical selves and environments: this is how we describe Embodied Fabrication
And as materials and data that are used in interaction design become more easily entangled with our visions, they bring forth questions about resource scarcity, environmental impact, and the societal narratives we construct through design. We should therefore include questions of extraction, and human and environmental impacts.

By group work (2-4 students max), you'll propose interactive forms of body extension/representation/mirror/sense, with attention to what narratives your design choices create.

The course is divided into 6 weeks:

Some of the following questions should be covered in your design process:

Design factors should include:
• a starting point of your design: perception, story, movement, interaction, case study, sensor, tech, data, material, scarcity.... 
• material intimacy 
• processes of fabrication  
• data tracking & mapping / generative design / AI components
• wearability, extension, external or sensorial apparatus
• performative/corporeal/movements aspects
• interactive components
• political / environmental / societal context

Expectations and Gradings

Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation. 
Attendance to inputs is required. Attendance to final presentation is required.
Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final Presentation 40% 

Assignments/presentations 30% 

Journal Documentation 20% 

Class participation 10% 

Any assignment that remains unfulfilled receives a failing grade.  

Deliverables

Course outline  

Student Teams & Journals 

Journals Readings

Embodied Interaction: Exploring the Foundations of a New Approach to HCI

http://acadia.org/papers

Creating physical visualizations with makervis

Supporting the design and fabrication of physical visualizations

https://issuu.com/pabloherrera/docs/algorithmicmodelling

Related Projects (small selection)

Visualisation

Magnetic Movie

Technorama Building (analog wind visualization)

Experimental study of apparent behavior

Study for Fifteen Points

Parametric design and Digital Fabrication for Inflatables

Fashion context

https://www.pinterest.nz/pin/336573772141747181/

http://behnazfarahi.com/bodyscape/

https://www.pinterest.nz/pin/564779609510964664/

https://www.pinterest.nz/pin/563794447076862696/

http://www.iaacblog.com/programs/miura-ori-skin/

https://www.pinterest.nz/pin/288511919858286303/

https://www.media.mit.edu/projects/rottlace/overview/

Data

https://driesdepoorter.be/thefollower/ (Revealing hidden information)
https://mkorostoff.github.io/1-pixel-wealth/ (data experienceable) 

Tools and Software

Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....

Additional Tutorials & References

Rhino and Grasshopper basics workshop 

Shiftr.io Pocket

Kinect & Skanect

Skanect to Rhino

Rhino

Grasshopper

Arduino wireless sensor kit

Processing

Exercises

1. http://www.deprocess.org/tutorials/grasshopper-data-trees/

2. link>

3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)

4. link>

5. link>

6a. link>

6b. link>

Input Fabrication Process & Body extensions

Examples Scan Data / Rhino

Example populating mesh / Grasshopper

Example using shiftr-io / Grasshopper

Textile laboratory ZHdK

https://intern.zhdk.ch/?materialbezug

https://intern.zhdk.ch/?wslnews