Interaction Design WikiEmbodied Interaction

Embodied Interaction HS2019

TOPIC: Embodied Fabrication

Instructors:

Dr Joëlle Bitton
Verena Ziegler

Guest contributions:
Florian Bruggisser
Luke Franzke
Roman Jurt
Andrés Villa-Torres

Office hours by appointment

The course runs from 12.11.19 - 20.12.19, from 9.00 - 17.00. See Timetable for more detailed hours and classrooms.

Overview and Objectives

The course proposes an examination and speculation of technologies as they related to Embodied Interaction (ie. mobile computing, wearable interfaces, location-based interactions and digital fabrication...).
This examination covers societal, ethical and social influences.


This year, the course puts an emphasis on 'Embodied Fabrication', where digital fabrication is approached from the perspective of embodiment.
With more flexible and more accessible modes of fabrication, and with social aspects of fabrication emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments.

During this module, we'll uncover some of these possibilities by designing and informing body orthotics with personal data. By group or individual work, you'll propose such form of body extension.
Design factors may include:
• material intimacy
• processes of fabrication / physical interactions that impact digital fabrication
• wearability
• performative aspects

Your work will encounter some of these research questions:

Expectations and Gradings

Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation. 
Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final work 50% 

Group exercises/presentations 20% 

Journal Documentation 20% 

Class participation 10% 

Any assignment that remains unfulfilled receives a failing grade.  

Deliverables 

Course outline  

Student Teams & Journals

Readings

Embodied Interaction: Exploring the Foundations of a New Approach to HCI

http://acadia.org/papers

Creating physical visualizations with makervis

Supporting the design and fabrication of physical visualizations

https://issuu.com/pabloherrera/docs/algorithmicmodelling

Related Projects 

Visualisation

Magnetic Movie

Technorama Building (analog wind visualization)

Experimental study of apparent behavior

Study for Fifteen Points

Parametric design and Digital Fabrication for Inflatables


Fashion context

https://www.pinterest.nz/pin/336573772141747181/

http://behnazfarahi.com/bodyscape/

https://www.pinterest.nz/pin/564779609510964664/

https://www.pinterest.nz/pin/563794447076862696/

http://www.iaacblog.com/programs/miura-ori-skin/

https://www.pinterest.nz/pin/288511919858286303/

Tools and Software

Tools available: 3D printer (Ultimaker, Delta, Cetus, Single-line), laser cutter, foam cutter, wire bender, photogrammetry....


Additional Tutorials & References


Rhino and Grasshopper basics workshop 

Shiftr.io Pocket

Kinect & Skanect

Skanect to Rhino

Rhino to Grasshopper

Rhino

Grasshopper

Arduino wireless sensor kit

Processing

Exercises

1. http://www.deprocess.org/tutorials/grasshopper-data-trees/

2. 

3. https://issuu.com/pabloherrera/docs/algorithmicmodelling (Chapter 4 - Tranformation)


4. 

5. 

6a. 

6b. 


Examples Scan Data / Rhino

Example populating mesh / Grasshopper

Example using shiftr-io / Grasshopper


Textile laboratory ZHdK

https://intern.zhdk.ch/?materialbezug

https://intern.zhdk.ch/?wslnews




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