Digital fabrication is a process that merges design and manufacture through the use of digital tools (software) and computer-controlled manufacturing processes. Such processes position "digital natives" in the forefront of craft and form generation. Today, engineers, designers and artists are leading the development of new sculpting, construction and manufacturing strategies. Methods such as CNC milling, laser cutting, robotic fabrication among others, allow us to materialise radical new forms inspired by biological processes, mathematics and computational geometry.
Lecturers: Luke Franzke, Clemens Winkler
Course Goals
In this course, students gain an insight into methods and techniques that blur the boundary between digital and analogue, virtual and physical. Students gain insights into principles from geometry and formation processes from nature. The course provides a number of skills that are highly transferable to various aspects of prototyping for interaction designers.
Course Structure
The course is Monday to Friday over two weeks, with the first week focuses on basic skills, and the 2nd week focuses on the main project. In the first week, students work individually to acquire basic skills. In the 2nd week, students form teams of 2 to 3 students to complete the main project.
Contents
Topic 2020?
Fictional Material/ Virtual Materials/ Wondermaterials
What
https://www.virtualspace.matters-of-activity.de
https://www.ucl.ac.uk/bartlett/architecture/people/prof-marcos-cruz
https://www.ericklarenbeek.com
From clemens to Everyone: (10:17)
Fictional Material/ Virtual Materials/ Wondermaterials :)
Loss of Distance - or space zero gravity
Trans-digital materials
From clemens to Everyone: (10:23)
https://www.virtualspace.matters-of-activity.de/annualconference/?id=0
Regine Henke und Myf Evans
Hengge
Possible self-guided excursion:
- Forrest etc.
Expectations and Grading
Grades will be based on group presentations, class participation, documentation and final work. An attendance of min. 80% is required to pass the course.
- Individual Work and Documentation (week one)
- Group Work in the main project (week two)
Individual Work (40%)
- Workbook documentation of exercises and minor projects from week 1
- Presentation of Minor Exercises
Group Work (60%)
- Exhibition of process and outcomes
- Final Presentation
- Standard IAD Documentation
- Videos (Making of, Final Prototype) if appropriate
- Image selection
- Recipe Documentation in the template provided (PDF and original InDesign files)
Final Presentation notes:
- The exhibition of the workshop results will take place in 3.E07-A. The tables will be set up for this on Thursday afternoon.
- 5 minutes for presentation, and 5 minutes for feedback and discussion
- Live demonstration of your project when suitable
- Explanation of the process and the thinking that brought you to this outcome
Time Plan
Room for all days: 3.E07-A
Week 1 | Mo., 11.1. | Tu. 12.1 | We 13.1. | Th. 14.1. | Fr. 15.1. |
---|---|---|---|---|---|
Morning | 10.00 Kick-off Digital Fabrication | 9.00 Minor Exercise I | 9:00 Minor exercise I presentation 9:30 Generative Design Input 10:00 Grasshopper intro | 9:00 3D printer intro 10:00 Processing and 3D Geometry Minor Exercise II | 9:00 Minor Exercise II |
Afternoon | 13:00 Rhino Introduction Minor Exercise I Start: "Make small things big" | 13:00 Grasshopper Continued | Minor Exercise II | 14.30 Minor Exercise II presentation | |
Week 2 | Mo. 18.1. | Tu. 19.1. | We. 20.1. | Th. 21.1. | Fr. 22.1. |
Morning | 10:00 Clemens & Luke Food Experiments (Bring one edible liquid!) 11:00 Food Fabrication show and tell (each student brings one provocative image/video about food or digital fabrication) | 9:00 Mentoring | 9:00 Work on Main Project | 9:00 Mentoring | 9:00 Exhibition Prep 11.00 Final Presentation |
Afternoon | 13:00 Input Lecture | 13:00 Work on Main Project /Chocolate Moulding | 13:00 Work on Main Project | 13:00 Work on Main Project / Exhibition Prep
| 13:00 Up/Documenting |