Interaction Design Process FS21
Spring 2021: March 30 - May 7.
Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch
Nicole Foelsterl
nicole.foelsterl@zhdk.ch
Office hours by appointment
The module takes place from March 30 - May 7, over 6 weeks, online, from Tuesday to Friday each week, 9.00-17.00 - see detailed hours in calendar below.
Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks.
The studio course runs in parallel with the seminar course "Interaction Design Methods" and is a platform to apply ideas and concepts discussed in the seminar, therefore the two courses are actually an ensemble.
Projects are conducted in groups of 4 students.
Overview and Objectives
This course puts the students in the context of realising an interaction design outcome from initial idea to final proposal, with a particular emphasis on field research and user-experience.
In this interaction design process, students work through the several stages of project development: Context/User Inquiry, Concept Generation, Idea Testing, Prototype Development, Evaluation and Concept Iteration.
Following these stages of observation, creation, and evaluation, we will discuss and apply situated and user-centered methods (eg. bodystorming, context analysis, video scenarios, etc).
This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience.
Topic
This year, the topic for this class addresses the typical design premice of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premice actually mean? What are the limitations, frustrations, realities of designing on the ground? What if we should move away from a human-centric design to a non-human one? The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal. We will also uncover the contradictions of a designer's responsibility, agency and idealisation.
- how to design through personal exploration and in communication with others (participatory design)
- how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
- how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves
- how to apply ethical guidelines in co-design
The student is expected to produce these final deliverables:
1. A working prototype, user-tested and evaluated
2. The presentation of this interaction design product, service and/or experience grounded on the understanding of the user and the context
3. The documentation of assignments and design process in a blog
Course Outline
Your project development is structured in following steps:
- Week 1: Into the Wild!
User, context and/or technology inquiry
Methods: direct and participatory observation, video ethnography, interviews, questionnaires, etc.
- Week 2: Idea Transfers
Researching, Enacting and testing ideas,
Methods: sketching, mockups, bodystorming, brainstorming, participatory methods, extreme characters, etc
- Week 3: Play
Creating prototypes and confronting them to the 'real world'
Methods: cultural probes, participatory methods with mockups, cartoon scenarios, acting out an experience, etc.
- Week 4: Stories and users
How is your work being evaluated?
Methods: forms of evaluation, from user-testing to narratives enacting scenarios - Week 5: Production 1
Independent study week: working on your production assignment - Week 6: Production 2
Finalising the project
Expectations and Grading
Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance of 80% is required, whether in class or group work. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Final work 40%
Group presentations & mid-assignments 40%
Journal Documentation 20%
Any assignment that remains unfulfilled receives a failing grade.
Deliverables
- Final Work
The final outcome of the class is a project proposal in the form of a working prototype, user-tested and represented to an external audience in the form of a film and/or a medium of your choice (installation, website, demo, etc...). For this class, there will be an emphasis on the film narrative as a way to disseminate your proposal.
- Home/In-class assignments
Throughout the module, various short home & in-class assignments will be given to practice concepts discussed in class.
- Group presentations
Interval group presentations each week present the advancement of the group's project and highlight the specific requirements of that week.
Each presentation are structured so that each group member will introduce an aspect of the project. On average, the presentation should be 5 minutes.
The format is open:
- Live sketching
- Demo with prototyping
- Classic Slides presentation
- etc.
- Week 2 Presentation requirements:
Name of group/project
Knowledge Inquiry
5 related works
Lessons learned from the field / probes
Where do you want to go
How do you get there (identify roles, needs, actions) - Week 5 First cut of video from Production Week
Delivered by Midnight Sunday 2.05 on server
- Journal/Blog
A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
- The journal should be structured in a generally comprehensible manner
- The lecture notes, including annotations, are stored
- Notes, sketches for each day should be included as well
Course Materials
The course IAD Design Methods provides the background literature for this class.
Additional readings can be provided as the class progresses.
Teams projects
- Bin, Guan, Johannes & Micaela
- Nadia, Sandro, Silvan & Svenja
- Elena, Eleonora, Nicola & Réjane
- Fabrizio, Janosch, Miguel & Thore
Calendar
Week 1 | Tuesday 30.3 | Wednesday 31.3 | Thursday 1.4 | Friday 2.4 |
---|---|---|---|---|
Morning (starts at 9.00 otherwise noted) |
| Field Research
| Field Research | Holiday |
Afternoon |
|
| ||
Week 2 | Tuesday 6.4 | Wednesday 7.4 | Thursday 8.4 | Friday 9.4 |
Morning |
|
| Field Research & Desk-based Research | Field Research & Desk-based Research |
Afternoon |
Field Research & Desk-based Research | Field Research & Desk-based Research |
| |
Week 3 | Tuesday 13.4 | Wednesday 14.4 | Thursday 15.4 | Friday 16.4 |
Morning |
|
| Independent Study | Independent Study |
Afternoon | Independent Study |
|
| |
Week 4 | Tuesday 20.4 | Wednesday 21.4 | Thursday 22.4 | Friday 23.4 |
Morning |
| Independent Study | Independent Study | Independent Study |
Afternoon |
|
|
| |
Week 5 | Tuesday 27 .4 | Wednesday 28.4 | Thursday 29.4 | Friday 30.4 |
Production Week | Production Week | Production Week | Production Week | |
Week 6 | Tuesday 4.5 | Wednesday 5.5 | Thursday 6.5 | Friday 7.5 |
Morning |
| Independent Study | Independent Study | Independent Study / Documentation prep |
Afternoon |
|
JB: Dr. Joëlle Bitton, NF: Nicole Foesterl