Interaction Design Process FS18

Spring 2018: March 27 - May 4.

Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

Nicole Foelsterl
nicole.foelsterl@zhdk.ch

Guest Lecturer:
Lalya Gaye

Office hours by appointment 

The module takes place from March 27 - May 4, over 6 weeks, including a reading week (5), from Tuesday to Friday each week, 9.30-17.00.
Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks.
Projects are conducted in groups of 4 students. 

Overview and Objectives

This course puts the students in the context of realising an interaction design outcome from initial idea to final proposal, with a particular emphasis on field research and user-experience.
In this interaction design process, students work through the several stages of project development: Context/User Inquiry, Concept Generation, Idea Testing, Prototype Development, Evaluation and Concept Iteration. 

Following these stages of observation, creation, and evaluation, we will discuss and apply situated and user-centered methods (eg. bodystorming, context analysis, video scenarios, etc).

This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience. 

Topic

"How do you want to change the world?"
The topic for this class takes a typical design question that starts many project premises, especially in education environments that encourage students to have an impact in the world. The sentence has become a form of "pep talk" statement, where individuals should embrace forms of agency (see discourses from MIT Media Lab, Ted Talks, design thinking courses, various pitches competitions, etc).
In this class, we take that sentence upside down and within it question the role of the designer itself: what does "the world" mean?, what does "change" mean?, is "how" meant for a designer to think with?, how does that addresses the question of a designer's agency? and finally, what's the underlying expectation o
f such sentence?

During the course the student will learn:

  • how to design through personal exploration and in communication with others (participatory design)
  • how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
  • how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves 

The student is expected to produce these final deliverables:

1. A working prototype, user-tested and evaluated
2. The presentation of this interaction design product, service and/or experience grounded on the understanding of the user and the context
3. The documentation of assignments and design process in a blog
 

Course Outline

Your project development is structured in following steps:

  • Week 1: Into the Wild!
    User, context and/or technology inquiry
    Methods: direct and participatory observation, video ethnography, interviews, questionnaires, cultural probes, etc.
  • Week 2: Idea Transfers
    Enacting and testing ideas
    Methods: sketching, bodystorming, brainstorming, participatory methods, extreme characters, etc
  • Week 3: Play 
    Creating prototypes and confronting them to the 'real world'
    Methods: participatory methods with mockups, cartoon scenarios, acting out an experience, etc.
  • Week 4: Stories and users
    How is your work being evaluated? 
    Methods: forms of evaluation, from user-testing to narratives enacting scenarios

  • Week 5: Production 1
    Independent study week: working on your production assignment 

  • Week 6: Production 2
    Finalising the project 

Expectations and Grading

Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. All work should be produced in English.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Group presentations 20% 

Final work 30%

Class participation 10% 

Journal Documentation 20%

Assignments 20%

Any assignment that remains unfulfilled receives a failing grade.  

Deliverables

  • Group presentations

Interval group presentations each week present the advancement of the group's project and highlight the specific requirements of that week.
Each presentation are structured so that each group member will introduce an aspect of the project. On average, the presentation should be 10 minutes.
The format is open: 

    • Live sketching
    • Demo with prototyping
    • Classic Slides presentation
    • etc.
       
  • Final Work

The final outcome of the class is a project proposal in the form of a working prototype, user-tested and represented to an external audience in the form of a film and/or a medium of your choice (installation, website, demo, etc...). For this class, there will be an emphasis on the film narrative as a way to disseminate your proposal.

  • Journal/Blog

A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):

    • The journal should be structured in a generally comprehensible manner
    • The lecture notes, including annotations, are stored
    • Notes, sketches for each day should be included as well

  • Home assignments

Throughout the module, various short home assignments will be given to practice concepts discussed in class.

Course Materials

The course IAD Design Methods provides the background literature for this class.
Readings are made available in the shared IAD server, under 18FS > Sem2_IAD_PROCESS.

Additional readings are provided below as the class progresses:

  • The 12 Permaculture Design Principles - compiled by Jason Gerhardt
  • Permaculture, a Beginner's Guide - Graham Burnett
  • Quirky Designs for Development and Social Change - Lalya Gaye
  • What Do Prototypes Prototype - Stephanie Houde and Charles Hill
  • Experience Prototyping - Marion Buchenau and Jane Fulton Suri
  • Understanding context by being there: case studies in bodystorming - Antti Oulasvirta, Esko Kurvinen, Tomi Kankainen
  • Theatre of the Oppressed - Augusto Boal
  • Sense and Sensibility: Evaluation and Interactive Art - Kristina Höök, Phoebe Sengers, and Gerd Andersson

Teams projects

  • Olfactogram
The smell of home
by Edna Hirsbrunner, Colin Schmid, Mara Weber
Olfactogram allows you to record, store, collect and share scents. The kit enables people who have been forced to leave their home to revel in their dearest olfactory memories whenever they feel like.
  • UXA
User Experience Awareness/Art
by Lilian Lopez, Michelle Schmid, Felix Prantl, Janina Tanner
It is an interactive installation on the topic of personal data collection and visualization
Blog
  • Trücs

by Jennifer Duarte. Fiona Good. Pascal Jeker. Marcial Koch

Everyday we live surrounded by hundreds of objects but do we use them all or do we forget them?
What if in an utopic world, our unused objects could ask for our attention?
By visiting this installation you can explore the sound atmosphere of the forgotten items.
  • Catharograph
by Melanie Abbet, Stefan Lustenberger, Duy Bui.
A device allowing you to relief stress and pressure through a cathartic action
  • Hollow 
by Claudia Buck, Randy Chen, Dominik Szakacs, Ju young Yi (the Inbetweeners)
ZHdK has more than 130 internal students, yet their struggles to adjust in the new surrounding are unknown. We are delivering their personal stories to make the locals aware of the foreign students’ difficulties in communicating, due to the language barrier and the cultural difference.

Calendar

Week 1
Into the Wild!

Tuesday 27.3

Wednesday 28.3

Thursday 29.3

Friday 30.3

Morning

09.30-12.30

IAD Method and Process Class

Introduction about the modules, Presentation of the topic, Note on Documentation

Lecture: Changes
JB

Field Research

09.30-10.30
Group presentations:
First Impressions
NF, LG

10.30-11.30
Ethnographic study
NF

11.30-12.30
Sense Making (AEIO)
NF




Holiday

Afternoon

13.30-14.30
Exercise: topic and group building
JB  

14.30-16.30
Renting Equipment and Get prepared for Field Research
NF

Field Research



 


13.00-13.15
Expectations for the following week
LG

13.15-15.15

Mentoring: Sense Making and Clustering (Going Back to the Field)
NF

15.15
Field Research

Holiday


Week 2
Idea Transfers

Tuesday 3.4

Wednesday 4.4

Thursday 5.4

Friday 6.4

Morning

Field Research

09.30-12.30
Theory Class - IAD Method
JB


11.00-12.30
Lecture: Quirky designs for development and social change
LG

Exercise:
Very rapid prototyping
JB, LG

Independent Study:
Preparation of presentation

Afternoon

Field Research

13.30-14.30
Group presentations: Inspirations and Field Research
JB, NF, LG

14.30-16.30
Mentoring: Narrowing
Down

NF


Independent Study 

13.30-15.30
Group presentations: Related Work and Production Plan for the next 4 weeks
JB, LG

Week 3
Play

Tuesday 10.4

Wednesday 11.4

Thursday 12.4

Friday 13.4

Morning

Independent Study 


09.30-12.30
Theory Class - IAD Method
JB

Exercise: Diagrams
JB

Independent Study

Independent Study

Afternoon

Independent Study 

13.30 - 14.30
Exercise:
Bodystorming

LG

14.30-16.00
Mentoring: Protoyping
JB, LG

Independent Study

13.00-15.00
Group presentations: Prototypes
JB, LG, NF

Week 4
Stories and Users

Tuesday 17.4

Wednesday 18.4

Thursday 19.4

Friday 20.4

Morning

Independent Study

09.30-12.30
Theory Class - IAD Method
JB

Exercise: Storytelling
JB, NF

Independent Study

09.30-12.00
Group presentations:
Storytelling
NF, JB

Afternoon

Independent Study

13.30-15.30
Mentoring: Storytelling
JB, NF

Independent Study

13.00-16.00
Mentoring: Storyboards
NF

Week 5
Production

Tuesday 24.4

Wednesday 25.4

Thursday 26.4

Friday 27.4


Production Week


Production Week

 

Production Week

Production Week


Week 6

Tuesday 1.5

Wednesday 2.5

Thursday 3.5

Friday 4.5

Morning

Holiday

09.30-12.30
Theory Class - IAD Method
JB




09.30-12.00
Mentoring:
Editing

NF

09.00-11.30
Final Group presentations
JB, NF, LG 

11.30-12.30
Guest Lecture: Lalya Gaye
Room 5T09

Afternoon

Holiday13.00-13.45
Group presentations:
Back from the production week
JB, NF, LG


13.45-16.00
Mentoring: Editing
NF
Independent Study

Documentation
Work

JB: Dr. Joëlle Bitton, NF: Nicole Foesterl, LG: Lalya Gaye


Group pro