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Interaction Design Process
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    Interaction Design Process FS18
    Updated Jun 07, 2018

    Interaction Design Process FS18

    Jun 07, 2018

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    Spring 2018: March 27 - May 4.

    Instructors:
    Dr Joëlle Bitton
    joelle.bitton@zhdk.ch 

    Nicole Foelsterl
    nicole.foelsterl@zhdk.ch

    Guest Lecturer:
    Lalya Gaye

    Office hours by appointment 

    The module takes place from March 27 - May 4, over 6 weeks, including a reading week (5), from Tuesday to Friday each week, 9.30-17.00.
    Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks.
    Projects are conducted in groups of 4 students. 

    Overview and Objectives

    This course puts the students in the context of realising an interaction design outcome from initial idea to final proposal, with a particular emphasis on field research and user-experience.
    In this interaction design process, students work through the several stages of project development: Context/User Inquiry, Concept Generation, Idea Testing, Prototype Development, Evaluation and Concept Iteration. 

    Following these stages of observation, creation, and evaluation, we will discuss and apply situated and user-centered methods (eg. bodystorming, context analysis, video scenarios, etc).

    This course is project-based and will allow students to have a hands-on experience.
    Organised in groups, students will develop innovative design concept for a product, a service or an experience. 

    Topic

    "How do you want to change the world?"
    The topic for this class takes a typical design question that starts many project premises, especially in education environments that encourage students to have an impact in the world. The sentence has become a form of "pep talk" statement, where individuals should embrace forms of agency (see discourses from MIT Media Lab, Ted Talks, design thinking courses, various pitches competitions, etc).
    In this class, we take that sentence upside down and within it question the role of the designer itself: what does "the world" mean?, what does "change" mean?, is "how" meant for a designer to think with?, how does that addresses the question of a designer's agency? and finally, what's the underlying expectation of such sentence?

    During the course the student will learn:

    • how to design through personal exploration and in communication with others (participatory design)

    • how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements

    • how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves 

    The student is expected to produce these final deliverables:

    1. A working prototype, user-tested and evaluated
    2. The presentation of this interaction design product, service and/or experience grounded on the understanding of the user and the context
    3. The documentation of assignments and design process in a blog 

    Course Outline

    Your project development is structured in following steps:

    • Week 1: Into the Wild!
      User, context and/or technology inquiry
      Methods: direct and participatory observation, video ethnography, interviews, questionnaires, cultural probes, etc.

    • Week 2: Idea Transfers
      Enacting and testing ideas
      Methods: sketching, bodystorming, brainstorming, participatory methods, extreme characters, etc

    • Week 3: Play 
      Creating prototypes and confronting them to the 'real world'
      Methods: participatory methods with mockups, cartoon scenarios, acting out an experience, etc.

    • Week 4: Stories and users
      How is your work being evaluated? 
      Methods: forms of evaluation, from user-testing to narratives enacting scenarios


    • Week 5: Production 1
      Independent study week: working on your production assignment 


    • Week 6: Production 2
      Finalising the project 


    Expectations and Grading

    Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. All work should be produced in English.
    Contributing to constructive group feedback is an essential aspect of class participation.
    Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

    Group presentations 20% 

    Final work 30%

    Class participation 10% 

    Journal Documentation 20%

    Assignments 20%

    Any assignment that remains unfulfilled receives a failing grade.  

    Deliverables

    • Group presentations

    Interval group presentations each week present the advancement of the group's project and highlight the specific requirements of that week.
    Each presentation are structured so that each group member will introduce an aspect of the project. On average, the presentation should be 10 minutes.
    The format is open: 

    The final outcome of the class is a project proposal in the form of a working prototype, user-tested and represented to an external audience in the form of a film and/or a medium of your choice (installation, website, demo, etc...). For this class, there will be an emphasis on the film narrative as a way to disseminate your proposal.

    • Journal/Blog

    A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):

    Throughout the module, various short home assignments will be given to practice concepts discussed in class.

    Course Materials

    The course IAD Design Methods provides the background literature for this class.
    Readings are made available in the shared IAD server, under 18FS > Sem2_IAD_PROCESS.

    Additional readings are provided below as the class progresses:

    • The 12 Permaculture Design Principles - compiled by Jason Gerhardt

    • Permaculture, a Beginner's Guide - Graham Burnett

    • Quirky Designs for Development and Social Change - Lalya Gaye

    • What Do Prototypes Prototype - Stephanie Houde and Charles Hill

    • Experience Prototyping - Marion Buchenau and Jane Fulton Suri

    • Understanding context by being there: case studies in bodystorming - Antti Oulasvirta, Esko Kurvinen, Tomi Kankainen

    • Theatre of the Oppressed - Augusto Boal

    • Sense and Sensibility: Evaluation and Interactive Art - Kristina Höök, Phoebe Sengers, and Gerd Andersson

    Teams projects


    • Olfactogram

    The smell of home

    by Edna Hirsbrunner, Colin Schmid, Mara Weber

    Olfactogram allows you to record, store, collect and share scents. The kit enables people who have been forced to leave their home to revel in their dearest olfactory memories whenever they feel like.

    • UXA

    User Experience Awareness/Art

    by Lilian Lopez, Michelle Schmid, Felix Prantl, Janina Tanner

    It is an interactive installation on the topic of personal data collection and visualization
    Blog

    • Trücs

    by Jennifer Duarte. Fiona Good. Pascal Jeker. Marcial Koch

    Everyday we live surrounded by hundreds of objects but do we use them all or do we forget them?

    What if in an utopic world, our unused objects could ask for our attention?

    By visiting this installation you can explore the sound atmosphere of the forgotten items.

    • Catharograph

    by Melanie Abbet, Stefan Lustenberger, Duy Bui.

    A device allowing you to relief stress and pressure through a cathartic action

    • Hollow 

    by Claudia Buck, Randy Chen, Dominik Szakacs, Ju young Yi (the Inbetweeners)

    ZHdK has more than 130 internal students, yet their struggles to adjust in the new surrounding are unknown. We are delivering their personal stories to make the locals aware of the foreign students’ difficulties in communicating, due to the language barrier and the cultural difference.

    Calendar

    Week 1
    Into the Wild!

    Tuesday 27.3

    Wednesday 28.3

    Thursday 29.3

    Friday 30.3

    Week 1
    Into the Wild!

    Tuesday 27.3

    Wednesday 28.3

    Thursday 29.3

    Friday 30.3

    Morning

    09.30-12.30

    IAD Method and Process Class

    Introduction about the modules, Presentation of the topic, Note on Documentation

    Lecture: Changes
    JB

    Field Research

    09.30-10.30
    Group presentations:
    First Impressions
    NF, LG

    10.30-11.30
    Ethnographic study
    NF

    11.30-12.30
    Sense Making (AEIO)
    NF





    Holiday

    Afternoon

    13.30-14.30
    Exercise: topic and group building
    JB  

    14.30-16.30
    Renting Equipment and Get prepared for Field Research
    NF

    Field Research





     



    13.00-13.15
    Expectations for the following week
    LG

    13.15-15.15

    Mentoring: Sense Making and Clustering (Going Back to the Field)
    NF

    15.15
    Field Research

    Holiday



    Week 2
    Idea Transfers

    Tuesday 3.4

    Wednesday 4.4

    Thursday 5.4

    Friday 6.4

    Morning

    Field Research

    09.30-12.30
    Theory Class - IAD Method
    JB



    11.00-12.30
    Lecture: Quirky designs for development and social change
    LG

    Exercise: Very rapid prototyping
    JB, LG

    Independent Study:
    Preparation of presentation

    Afternoon

    Field Research

    13.30-14.30
    Group presentations: Inspirations and Field Research
    JB, NF, LG

    14.30-16.30
    Mentoring: Narrowing
    Down
    NF



    Independent Study 

    13.30-15.30
    Group presentations: Related Work and Production Plan for the next 4 weeks
    JB, LG

    Week 3
    Play

    Tuesday 10.4

    Wednesday 11.4

    Thursday 12.4

    Friday 13.4

    Morning

    Independent Study 



    09.30-12.30
    Theory Class - IAD Method
    JB

    Exercise: Diagrams
    JB

    Independent Study

    Independent Study

    Afternoon

    Independent Study 

    13.30 - 14.30
    Exercise: Bodystorming
    LG

    14.30-16.00
    Mentoring: Protoyping
    JB, LG

    Independent Study

    13.00-15.00
    Group presentations: Prototypes
    JB, LG, NF

    Week 4
    Stories and Users

    Tuesday 17.4

    Wednesday 18.4

    Thursday 19.4

    Friday 20.4

    Morning

    Independent Study

    09.30-12.30
    Theory Class - IAD Method
    JB

    Exercise: Storytelling
    JB, NF

    Independent Study

    09.30-12.00
    Group presentations:
    Storytelling
    NF, JB

    Afternoon

    Independent Study

    13.30-15.30
    Mentoring: Storytelling
    JB, NF

    Independent Study

    13.00-16.00
    Mentoring: Storyboards
    NF

    Week 5
    Production

    Tuesday 24.4

    Wednesday 25.4

    Thursday 26.4

    Friday 27.4



    Production Week



    Production Week

     

    Production Week

    Production Week



    Week 6

    Tuesday 1.5

    Wednesday 2.5

    Thursday 3.5

    Friday 4.5

    Morning

    Holiday

    09.30-12.30
    Theory Class - IAD Method
    JB






    09.30-12.00
    Mentoring:
    Editing
    NF

    09.00-11.30
    Final Group presentations
    JB, NF, LG 

    11.30-12.30
    Guest Lecture: Lalya Gaye
    Room 5T09

    Afternoon

    Holiday

    13.00-13.45
    Group presentations:
    Back from the production week
    JB, NF, LG

    13.45-16.00
    Mentoring: Editing
    NF

    Independent Study

    Documentation
    Work

    JB: Dr. Joëlle Bitton, NF: Nicole Foesterl, LG: Lalya Gaye



    Group pro



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