Soft Architecture HS2025

Soft Architecture HS2025

Lecturers: Roman Kirschner and Luca Somm


Guests:
Alex Jordan, group leader at Max Planck Institute of Animal Behavior, Behavioural Evolution Lab



Contents and Objectives

The seminar is an introduction into designing (with) spaces. ā€žSoft Architectureā€œ differs from the classical idea of architecture in that it does not aim to build permanently habitable spaces. It rather encourages students to experiment with existing spaces, to ask what they offer and how they can be adapted to communicate and afford specific atmospheres, narratives, rules, actions and interactions.

Experimenting with spaces comprises experimentation with structures and materials that give these spaces character. Through trial and error, bodily experiences and discussions, students develop their sensitivity and intuition as designers.

This year we will approach this experimentation with a very special topic and several shifts of perspective. We will explore bodies of water, how they are presented in indoor spaces, and how visitors experience them, putting ourselves in the position of fish. However, we will not only focus on how fish experience these bodies of water and their translucent vessels from the inside, but we will also address the question of whether and under what conditions interactions between fish and humans are generally possible.

Schedule

Course: 15.09. – 09.10.2025, Monday – Thursday: 9-17

Ā 

Week 1
(Introduction, Ideation and Team Building)

Monday (15.09.)

Tuesday (16.09.)

Wednesday (17.09.)

Thursday (18.09.)

9:00-11:45 IntroductionĀ into topic and mode of the course

11:00-12:00 BA semester opening

9:00-10:00 Exercise 1 Spatial Characters

10:00-12:00 Alex on Interspecies communication and feedback loops

9:00-11:00 Presentation of Exercise 1 & 2 (Alex via Zoom)

group building

11:00-12:00 Exercise 3 Transformation (in groups)

9:00-11:00 Presentation of Exercise 3 & group discussion? (Alex via Zoom)

11:00 -12:00 introduction to Aquascaping with Alex

13:00-14:45 Aesthetics of Interaction: IntroductionĀ 

15:15-16:45 Aesthetics of Interaction: Spaces and Atmospheres

13:00-17:00 Exercise 2 Inspiration and Immersion

Ā 

13:00-14:30 Exercise 3 Transformation

15:00-17:00 Planning of development of shared structures?

Ā 

13:00-16:00 Aquascaping and space workshop

16:00-17:00 Concept pre-discussion



Week 2
(Concept development (Topic/Goal/Spatiality), Prototyping, Game Development (Rules/Realisation))

Monday (22.09.)

TuesdayĀ (23.09.)

Wednesday (24.09.)

Thursday (25.09.)

9:00-12:00 Setup of shared structures

+ Concept Development

09:00 - 12:00 Concept Development

09:00 - 11:00 Concept Presentation & Discussion

09:00-12:00
Prototype Development + Group Mentoring

13:00 - 17:00 Concept Development

13:00 - 15:00 Concept Development

15:00 - 17:00 Concept Presentation & Discussion


13:00-15:00Ā Prototype Development + Group Mentoring


15:00-16:45 Aesthetics of Interaction: Bodies and Ideals in Interaction Design

13:00-16:00Ā Prototype Development

16:00 - 17:00 group discussion



Week 3
(Final Project Development + Exhibition Preparation)

Monday (29.09.)

Tuesday (30.09.)

Wednesday (01.10.)

Thursday (02.10.)

09:00 - 12:00 Project Development

09:00 - 12:00Ā Project Development

09:00 - 12:00Ā Project Development + Group Mentoring



09:00 - 10:00 Preparation Exhibition Idea & Realisation

10:00 - 12:00Ā Project Development

13:00 - 17:00Ā Project Development

13:00 - 17:00Ā Project Development

13:00 - 17:00 Project Development & Group Mentoring





Ā 

13:00 - 15:00Ā Project Development

15:00-16:45Ā Aesthetics of Interaction: Material and Environmental Dynamics



Week 4

Monday (06.10.)

Tuesday (07.10.)

Wednesday (08.10)

Thursday (09.10.)

09:00 - 12:00 Project Development

09:00 - 12:00 Project Development

09:00 - 12:00 Project DevelopmentĀ 

Ā 

09:00 - 12:00 Documentation

13:00 - 15:00 Project Development

13:00 - 17:00Ā 
Project Development

13:00 - 15:00 Exhibition Vernissage

16:00 - 17:00 Feedback Round

13:00 - 17:00
Taking down Exhibition



Locations

Indoor:

15.09. – 02.10.: Room: 4.T08 (Fridays the room has to be empty and ready for other seminars)
06.10. 4.T06
07.10. - 09.10.Ā Aktionsraum ZT 5.K06 (Optional access during take-down of refresh festival on monday 06.10.)

Outdoor:

IAD Balcony or Toni-ramp

Ā 

Materials

Hazer, overhead projector, short throw projectors all available at Leihs, for the hazer a permission slip has to be filled out at Empfang, not all rooms are suitable for use of hazer



Exhibition Vernissage

8.10., 13:00, Aktionsraum ZT 5.K06

Careful with water: Room has power sockets in the floor!



Mentoring

We will prepare doodles for mentoring with time slots of different lengths depending on the progress of the overall project. Reserve your slot, be prepared and be on time. Questions can be asked anytime – also via email.



Deliverables and Documentation

1. Final Prototype or Intervention

2. Final Presentation

3. Standard IAD Documentation (see handbook on wiki):

  • Text file including the project title, names of students and mentors, a short description (250 - 400 characters ), and a long description (>1000 characters ), in a file to be labelled ā€œTextsā€

  • At least 10 representative images of the project (to be stored in a file labelled ā€œImagesā€)

  • One longer video (< 5 minutes) of the project (to be stored in a file labelled ā€œVideoā€). Mp4 full HD, see wiki for more details on format.

  • One to two short social media teaser videos (20-30 seconds) in portrait format.

  • A PDF documentation (to be stored in a file labelled ā€œDocumentationā€)

  • Additional raw data, e.g., presentation, prototypes, or codes (to be stored in the respective file).

  • Upload your documentation files to: smb://fileredu.ad.zhdk.ch/DDE/BDE_VIAD/01_ABGABEN/24_HS/Sem3_Soft_Architecture/Group

4. Documentation of Exercises:

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