Soft Architecture HS2025
Lecturers: Roman Kirschner and Luca Somm
Guests:
Alex Jordan, group leader at Max Planck Institute of Animal Behavior, Behavioural Evolution Lab
Contents and Objectives
The seminar is an introduction into designing (with) spaces. āSoft Architectureā differs from the classical idea of architecture in that it does not aim to build permanently habitable spaces. It rather encourages students to experiment with existing spaces, to ask what they offer and how they can be adapted to communicate and afford specific atmospheres, narratives, rules, actions and interactions.
Experimenting with spaces comprises experimentation with structures and materials that give these spaces character. Through trial and error, bodily experiences and discussions, students develop their sensitivity and intuition as designers.
This year we will approach this experimentation with a very special topic and several shifts of perspective. We will explore bodies of water, how they are presented in indoor spaces, and how visitors experience them, putting ourselves in the position of fish. However, we will not only focus on how fish experience these bodies of water and their translucent vessels from the inside, but we will also address the question of whether and under what conditions interactions between fish and humans are generally possible.
Schedule
Course: 15.09. ā 09.10.2025, Monday ā Thursday: 9-17
Ā
Week 1
(Introduction, Ideation and Team Building)
Monday (15.09.) | Tuesday (16.09.) | Wednesday (17.09.) | Thursday (18.09.) |
9:00-11:45 IntroductionĀ into topic and mode of the course 11:00-12:00 BA semester opening | 9:00-10:00 Exercise 1 Spatial Characters 10:00-12:00 Alex on Interspecies communication and feedback loops | 9:00-11:00 Presentation of Exercise 1 & 2 (Alex via Zoom) group building 11:00-12:00 Exercise 3 Transformation (in groups) | 9:00-11:00 Presentation of Exercise 3 & group discussion? (Alex via Zoom) 11:00 -12:00 introduction to Aquascaping with Alex |
13:00-14:45 Aesthetics of Interaction: IntroductionĀ 15:15-16:45 Aesthetics of Interaction: Spaces and Atmospheres | 13:00-17:00 Exercise 2 Inspiration and Immersion Ā | 13:00-14:30 Exercise 3 Transformation 15:00-17:00 Planning of development of shared structures? Ā | 13:00-16:00 Aquascaping and space workshop 16:00-17:00 Concept pre-discussion |
Week 2
(Concept development (Topic/Goal/Spatiality), Prototyping, Game Development (Rules/Realisation))
Monday (22.09.) | TuesdayĀ (23.09.) | Wednesday (24.09.) | Thursday (25.09.) |
9:00-12:00 Setup of shared structures + Concept Development | 09:00 - 12:00 Concept Development | 09:00 - 11:00 Concept Presentation & Discussion | 09:00-12:00 |
13:00 - 17:00 Concept Development | 13:00 - 15:00 Concept Development 15:00 - 17:00 Concept Presentation & Discussion | 13:00-15:00Ā Prototype Development + Group Mentoring
| 13:00-16:00Ā Prototype Development 16:00 - 17:00 group discussion |
Week 3
(Final Project Development + Exhibition Preparation)
Monday (29.09.) | Tuesday (30.09.) | Wednesday (01.10.) | Thursday (02.10.) |
09:00 - 12:00 Project Development | 09:00 - 12:00Ā Project Development | 09:00 - 12:00Ā Project Development + Group Mentoring | 09:00 - 10:00 Preparation Exhibition Idea & Realisation 10:00 - 12:00Ā Project Development |
13:00 - 17:00Ā Project Development | 13:00 - 17:00Ā Project Development | 13:00 - 17:00 Project Development & Group Mentoring Ā | 13:00 - 15:00Ā Project Development 15:00-16:45Ā Aesthetics of Interaction: Material and Environmental Dynamics |
Week 4
Monday (06.10.) | Tuesday (07.10.) | Wednesday (08.10) | Thursday (09.10.) |
09:00 - 12:00 Project Development | 09:00 - 12:00 Project Development | 09:00 - 12:00 Project DevelopmentĀ Ā | 09:00 - 12:00 Documentation |
13:00 - 15:00 Project Development | 13:00 - 17:00Ā | 13:00 - 15:00 Exhibition Vernissage | 13:00 - 17:00 |
Locations
Indoor:
15.09. ā 02.10.: Room: 4.T08 (Fridays the room has to be empty and ready for other seminars)
06.10. 4.T06
07.10. - 09.10.Ā Aktionsraum ZT 5.K06 (Optional access during take-down of refresh festival on monday 06.10.)
Outdoor:
IAD Balcony or Toni-ramp
Ā
Materials
Hazer, overhead projector, short throw projectors all available at Leihs, for the hazer a permission slip has to be filled out at Empfang, not all rooms are suitable for use of hazer
Exhibition Vernissage
8.10., 13:00, Aktionsraum ZT 5.K06
Careful with water: Room has power sockets in the floor!
Mentoring
We will prepare doodles for mentoring with time slots of different lengths depending on the progress of the overall project. Reserve your slot, be prepared and be on time. Questions can be asked anytime ā also via email.
Deliverables and Documentation
1. Final Prototype or Intervention
2. Final Presentation
3. Standard IAD Documentation (see handbook on wiki):
Text file including the project title, names of students and mentors, a short description (250 - 400 characters ), and a long description (>1000 characters ), in a file to be labelled āTextsā
At least 10 representative images of the project (to be stored in a file labelled āImagesā)
One longer video (< 5 minutes) of the project (to be stored in a file labelled āVideoā). Mp4 full HD, see wiki for more details on format.
One to two short social media teaser videos (20-30 seconds) in portrait format.
A PDF documentation (to be stored in a file labelled āDocumentationā)
Additional raw data, e.g., presentation, prototypes, or codes (to be stored in the respective file).
Upload your documentation files to: smb://fileredu.ad.zhdk.ch/DDE/BDE_VIAD/01_ABGABEN/24_HS/Sem3_Soft_Architecture/Group
4. Documentation of Exercises: