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Lecturers: Luke Franzke & Florian Bruggisser

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The topic of Anthopormism in Robotics is as old as the field itself. Can and should a robot look and behave like us? Can interactions between human and machine be more powerful if we can empathise with the machine because of it's a human-like behaviour? We are social animals, and a large portion of our brain is dedicated to social tasks, from recognising emotions to predicting the thoughts and intentions of people around us. It, therefore, makes sense that we exploit these capabilities when designing interactions. But how might everyday interactive devices be improved by anthropomorphic characteristics? Would we be more likely to partake in sustainable consumerism of electronics if the devices were more sympathetic? Could we be healthier if our Fitbit got angry with us? This year's Physical Computing major project will attempt to answer some of these questions, while physically prototyping interactive devices with empathetic qualities and anthropomorphic behaviours

There have been numerous attempts to make humanoid robots (both in fiction and reality), which inevitably lead to the uncanny valley phenomena. Yet, distinctly non-human forms can be highly evocative of human qualities. Simple geometric forms can convey agency and complex behaviours through motion alone (Heider and Simmel 1944). For this reason, we will focus on human-like behaviour being conveyed through motion, rather than form.

Extended description:

There are three common explanations for our tendency to anthropomorphize things,   

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But how might everyday interactive devices be improved by anthropomorphic characteristics? Would we be more likely to partake in sustainable consumerism of electronics if the devices were more sympathetic? Could we be healthier if our Fitbit got angry with us? This year's Physical Computing project will attempt to answer some of these questions, while physically prototyping interactive devices with empathetic qualities and anthropomorphic behaviours. Will will focus on the use of simple electromechanical outputs to achieve these results. 


Topics Readings:

"Is That Car Smiling at Me? Schema Congruity as a Basis for Evaluating Anthropomorphized Products" 

Topics Readings:

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.60.297&rep=rep1&type=pdf

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Morning: 09:00 - 12:00,  Afternoon: 13:30 - 17:00

W1

Tuesday 

Wednesday 

Thursday 

Friday 

MorningMorning

Tuesday 17.09 (4.K15)

Wednesday 18.09 (4.K15)

Thursday 19.09 (4.K15)

Friday 20.09 (4.K15)

Morning

(9-12)

Kick-off Lecture
Electricity Basics
Resistors, Ohms Law, Basic Units  LED's, Power, 

(LF FB)

References:

Getting Started with Arduino 3rd Edition: p.37-40

Make: Electronics 2nd edition: p.1-40

Electronic Basics (sparkfun)

Pulse Width Modulation

Analog Input
Analog Sensors 
Smoothing 
(LF)

Transistors
Motors, Solenoids
Servo Motors
(LF)

Digital Components
Digital Interfaces
I2C, SPI, UART
Neo Pixel, Ultra Sonic Distance Sensor
(FB)

Afternoon

(13-17)

Schematics, Multimeters, Voltage Divider, Digital Output
Digital InputDebouncing

(LF FB)

Parallel/Series Circuits, Capacitors,
(LF)

ICs, datasheets, H-Bridges

Arduino & Processing
Serial Communication

(FB)

Soldering

Minor Project Start 

Repetition Time

(LF, FB)

W2

Tuesday

Wednesday 

Thursday

Friday 

Tuesday 24.09 (4.K15)

Wednesday 25.09 (4.K15)

Thursday 26.09 (4.K15)

Friday 27.09 (4.K15)

Morning

(9-12)

Protoboards

EAGLE CAD

(LF)

Networking

(FB)

Individual Minor Project

Individual Minor Project

Afternoon

(13-17)

PCB Milling
Individual Minor Project


Individual Minor Project

Individual Minor Project

Presentation, cleanup and documentation

W3

Tuesday

Friday

Morning


Wednesday 23.10 (5.D02)

Thursday 

24.10 (5.D02)

Friday 25.10 (5.D02)

Morning 

(9-12)


Main Project Kickoff

Mentoring

Computer Vision Input 

(FB)

Mentoring


Prototyping
Afternoon


Prototyping

Prototyping

Prototyping

Prototyping

W4

Tuesday 

Wednesday 

Thursday

Friday 

Morning

W4

Tuesday 29.10 (5.D02)

Wednesday 30.10 (5.D02)

Thursday 31.10 (5.D02)

Friday 01.11 (Galerie 2 5.K09)

Morning 

(9-12)

Mentoring

Build

Build

Build

Setup Final Presentation

Afternoon

(13-17)

Mentoring

Build

Build

Final Presentation (gallery

1

2


W5Tuesday 05.11


All DayDocumentation 

Todo:

Materials to order:

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