Lecturers: Luke Franzke & Florian Bruggisser
Course Overview
In this course, we will look at physical computing as a method of interaction design. Our definition of Physical Computing refers to the use of hardware and software to make interactive objects that can respond to events in the real world. These events may be general knowledge about the environment (temperature, brightness, etc.) or user interactions (keystroke, motion, speech, etc.). These devices might respond with direct feedback through displays or actuators, or by performing actions in a digital environment. The challenge of physical computing is to make the interface between human and machine as simple and intuitive as possible by taking physical human abilities and habits into account.
Course Goals
The students learn how to handle hardware and software in order to prototype their own ideas. The students develop an understanding of the characteristics of physical interactions and demonstrate them through functional prototypes. From a technical perspective, students learn the basics of electronics, microcontroller programming (Arduino), working with digital and analogue sensors and actuators.
Course Structure
The course takes place in two separate blocks: Physical Computing Basics in the first two weeks and the Main Project in the last two weeks. Int the first block students will work individually through the introductory topics, while the Main Project is in groups of two to three students.
Topic 2019: Empathetic Machines:
The topic of Anthopormism in Robotics is as old as the field itself. Can and should a robot look and behave like us? Can interactions between human and machine be more powerful if we can empathise with the machine because of it's a human-like behaviour? We are social animals, and a large portion of our brain is dedicated to social tasks, from recognising emotions to predicting the thoughts and intentions of people around us. It, therefore, makes sense that we exploit these capabilities when designing interactions.
There have been numerous attempts to make humanoid robots (both in fiction and reality), which inevitably lead to the uncanny valley phenomena. Yet, distinctly non-human forms can be highly evocative of human qualities. Simple geometric forms can convey agency and complex behaviours through motion alone (Heider and Simmel 1944). For this reason, we will focus on human-like behaviour being conveyed through motion, rather than form.
But how might everyday interactive devices be improved by anthropomorphic characteristics? Would we be more likely to partake in sustainable consumerism of electronics if the devices were more sympathetic? Could we be healthier if our Fitbit got angry with us? This year's Physical Computing project will attempt to answer some of these questions, while physically prototyping interactive devices with empathetic qualities and anthropomorphic behaviours. Will will focus on the use of simple electromechanical outputs to achieve these results.
Topics Readings:
"Is That Car Smiling at Me? Schema Congruity as a Basis for Evaluating Anthropomorphized Products"
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.60.297&rep=rep1&type=pdf
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=812787
https://www.bbvaopenmind.com/en/humanities/sociology/in-search-of-the-new-human-machine-empathy/
https://link.springer.com/chapter/10.1007/978-3-319-23832-6_15
Expectations and Grading
Grades will be based on group presentations, class participation, home assignments, documentation and final work. An attendance of min. 80% is required to pass the course.
- Individual Documentation (weeks 1 and 2)
- Group Work (weeks 3 and 4)
Individual Work (40%)
- Workbook documentation of all exercises and minor projects from weeks 1 and 2.
- Document every circuit you built (or attempted to build) with a photo. Include your code when appropriate, a drawn schematic of each circuit and include notes.
- Presentation of Minor Project
Group Work (60%)
- Final Prototype of Object
- Final Presentation
- Standard IAD Documentation
- Video (Making of, Final Prototype)
- Image selection
- Short Documentation (PDF)
Final Presentation notes:
- 5 minutes for presentation, and 5 minutes for feedback and discussion
- Live demonstration of your project
- Explain the process and the thinking that brought you to this outcome
References and Links
- introductory Lecture
- Project Briefs 2019
- Project box
- Exercises
- Linksammlung
- Projektsammlung
- Literatursammlung
Schedule
Morning: 09:00 - 12:00, Afternoon: 13:30 - 17:00
W1 | Tuesday 17.09 (4.K15) | Wednesday 18.09 (4.K15) | Thursday 19.09 (4.K15) | Friday 20.09 (4.K15) |
---|---|---|---|---|
Morning | Kick-off Lecture (LF FB) References: Getting Started with Arduino 3rd Edition: p.37-40 Make: Electronics 2nd edition: p.1-40 | Analog Input | Transistors | Digital Components |
Afternoon | Schematics, Multimeters, Voltage Divider, Digital Output (LF FB) | Parallel/Series Circuits, Capacitors, | ICs, datasheets, H-Bridges Arduino & Processing (FB) | Soldering Minor Project Start Repetition Time (LF, FB) |
W2 | Tuesday 24.09 (4.K15) | Wednesday 25.09 (4.K15) | Thursday 26.09 (4.K15) | Friday 27.09 (4.K15) |
Morning | Protoboards EAGLE CAD (LF) | Networking (FB) | Individual Minor Project | Individual Minor Project |
Afternoon | PCB Milling | Individual Minor Project | Individual Minor Project | Presentation, cleanup and documentation |
W3 | Wednesday 23.10 (5.D02) | Thursday 24.10 (5.D02) | Friday 25.10 (5.D02) | |
Morning | Main Project Kickoff Mentoring | Computer Vision Input (FB) | Prototyping | |
Afternoon | Prototyping | Prototyping | Prototyping | |
W4 | Tuesday 29.10 (5.D02) | Wednesday 30.10 (5.D02) | Thursday 31.10 (5.D02) | Friday 01.11 (Galerie 2 5.K09) |
Morning | Mentoring | Build | Build | Setup Final Presentation |
Afternoon | Mentoring | Build | Build | Final Presentation (gallery 2) |
W5 | Tuesday 05.11 | |||
All Day | Documentation |