/
p5.js Tiling and Repetition

p5.js Tiling and Repetition

Creating grids


Arrays in JavaScript have quirks of their own that you may not be expecting if you come from other languages. Two important ones for your use case are:

  • You cannot directly declare multidimensional arrays in JavaScript.

  • There's little efficiency benefit (and no added safety) when you set the size of the array at creation.

In order to create and initialize a multidimensional array, you first need to go through all elements of the one-dimensional array and add a second (third, fourth, etc.) dimension to it.

var x_length = 100 var y_length = 100 var map = [] for (var x = 0; x < x_length; x++) { map[x] = [] for (var y = 0; y < y_length; y++) { map[x][y] = new Element(); } }
let gridW = 10; //amount of shapes in the width let gridH = 10; //amount of shapes in the height let stepX = 60; // horizontal distance between shapes let stepY = 60; // vertical distance between shapes let shapeWidth = 40; let shapeHeight = 40; var GraphicArray = []; function setup() { createCanvas(800, 800); noStroke(); fill(0); background(255); translate((width-(stepX*gridW))/2, (height-(stepY*gridH))/2); // translate graphic to the center of the screen for (var i=0; i < gridW; i++) { GraphicArray[i] = []; //add a second dimension to the array for (var j = 0; j < gridH; j++) { GraphicArray[i][j] = new Graphic(i * stepX, j * stepY, shapeWidth, shapeHeight); GraphicArray[i][j].draw(); } } } class Graphic { constructor(x,y, shapeW, shapeH) { this._pos = createVector(x, y); this._shapeWidth = shapeW; this._shapeHeight = shapeH; } draw() { push(); stroke(0); fill(0); rect(this._pos.x, this._pos.y, this._shapeWidth, this._shapeHeight); pop(); } }

Example: Modifying distribution along width and height

let gridW = 10; let gridH = 10; let border = 100; let stepX = 40; let stepY = 40; let distModifier = 1.05; let graphicSize = 30; function setup() { createCanvas(800,800); background(255); noStroke(); fill(0); let distX = stepX; let distY = stepY; translate(border,border); for(var i=0;i < gridH;i++){ for(var j= 0;j < gridW;j++) { rect(j * distX, i * distY, graphicSize, graphicSize); distX *= distModifier; } distX = stepX; distY *= distModifier; } }

Example: Modifying  distribution with scale


Example: Modifying distribution by rotation

 

Related content

p5.js Arrays and Lists
p5.js Arrays and Lists
More like this
p5.js Introduction
p5.js Introduction
More like this
p5.js Coordinates
p5.js Coordinates
More like this
p5.js Animation Exercise 1
p5.js Animation Exercise 1
More like this
p5.js Particle System
p5.js Particle System
More like this
p5.js Simple Reactor
p5.js Simple Reactor
More like this