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Modifying distribution along width and height
Modifying distribution along width and height
int gridW = 10; int gridH = 10; int border = 100; int stepX = 40; int stepY = 40; float distModifier = 1.05; int graphicSize = 30; void setup() { size(800,800); background(255); noStroke(); fill(0); float distX = stepX; float distY = stepY; translate(border,border); println(pow(distModifier,gridW)); for(int i=0;i < gridH;i++) { for(int j = 0;j < gridW;j++) { rect(j * distX, i * distY, graphicSize, graphicSize); distX *= distModifier; } distX = stepX; distY *= distModifier; } }
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