p5.js Curve Reactor

This example uses a curve as the reactor object. The curve is subdivided into several points, and those points used in the similar way as the previous reactor examples.

var NDIVS = 100; // # of subdivisions, higher is more accurate, but slower, and vice versa var cps = []; // curve controll points var gridWidth = 30; var gridHeight = 30; var shapeWidth = 19; var shapeHeight = 19; var reactorScaler = 0.006; function setup() { createCanvas(500,500); smooth(); for (var i=0; i<4; i++) { cps[i] = createVector(0,0); } cps[0].x = width+300; cps[0].y = -500; cps[1].x= 50; cps[1].y= 50; cps[2].x= width-50; cps[2].y= height-50; cps[3].x= -500; cps[3].y= height+300; } function draw() { background(255); drawGeometry(); } function drawGeometry() { stroke(255,0,0); noFill(); curve(cps[0].x,cps[0].y, cps[1].x,cps[1].y, cps[2].x,cps[2].y, cps[3].x,cps[3].y); // uncomment if you want to manipulate curve (BUT BE CAREFUL, it's heavy!) /* for (let pt of cps) { ellipse(pt.x, pt.y, 20, 20); } if (mouseIsPressed) { for (let pt of cps) { if (dist(mouseX, mouseY, pt.x, pt.y) < 20) { pt.x = mouseX; pt.y = mouseY; break; } } } */ fill(0); noStroke(); for(var i = 0; i<gridWidth; i++ ) { for(var j = 0; j<gridHeight; j++ ) { var myPos = createVector(i*shapeWidth, j*shapeHeight); var cpt = ClosestPointOnCatmullRom(cps,myPos,NDIVS); let reactorDistance = dist(cpt.x, cpt.y, myPos.x, myPos.y); let scaler = reactorDistance*reactorScaler; ellipse(myPos.x, myPos.y, shapeWidth*scaler, shapeHeight*scaler); } } } // see http://davebollinger.org/category/code/ /** * Returns the closest point on a catmull-rom curve relative to a search location. * This is only an approximation, by subdividing the curve a given number of times. * More subdivisions gives a better approximation but takes longer, and vice versa. * No concern is given to handling multiple equidistant points on the curve - the * first encountered equidistant point on the subdivided curve is returned. * * @param cps array of four PVectors that define the control points of the curve * @param pt the search-from location * @param ndivs how many segments to subdivide the curve into * @returns PVector containing closest subdivided point on curve */ function ClosestPointOnCatmullRom(cps,pt,steps) { var result = createVector(0,0); var bestDistanceSquared = 0; var bestT = 0; for (var i=0; i<=steps; i++) { let t = (float)(i) / (float)(steps); let x = curvePoint(cps[0].x,cps[1].x,cps[2].x,cps[3].x,t); let y = curvePoint(cps[0].y,cps[1].y,cps[2].y,cps[3].y,t); let dissq = dist(pt.x, pt.y, x, y); if (i==0 || dissq < bestDistanceSquared) { bestDistanceSquared = dissq; bestT = t; result.set(x,y,0); } } return result; }